BMGDâs GDD workflow includes 24 game type templates. Each template provides specialized guidance for designing that specific genre.
| Game Type | Description | Key Elements |
|---|
| Action Platformer | Jump, run, and overcome obstacles | Movement system, combat, level design patterns, ability unlocks |
| Fighting | One-on-one combat between characters | Move sets, combo systems, balance, frame data |
| Shooter | Combat through projectiles | Weapon systems, aim mechanics, enemy AI, level flow |
| Survival | Stay alive in a hostile environment | Resource management, crafting, base building, threat systems |
| Game Type | Description | Key Elements |
|---|
| Adventure | Narrative-driven exploration | Story structure, puzzles, environmental storytelling, progression |
| Metroidvania | Explore an interconnected world with ability-gated progression | Map design, ability gates, backtracking rewards, power curve |
| Horror | Evoke fear and tension | Atmosphere, threat design, resource scarcity, pacing |
| Visual Novel | Branching narrative with character focus | Story branches, character arcs, dialogue systems, choices |
| Game Type | Description | Key Elements |
|---|
| Strategy | Real-time or turn-based resource and unit management | Economy, tech trees, unit balance, map control |
| Turn-Based Tactics | Small-scale combat with positional strategy | Unit abilities, cover systems, action economy, mission design |
| Tower Defense | Defend against waves of enemies | Tower types, enemy variety, placement strategy, upgrade paths |
| MOBA | Team-based competitive combat with hero progression | Hero design, laning, item systems, team synergy |
| Game Type | Description | Key Elements |
|---|
| RPG | Character progression through story and combat | Character builds, skill trees, equipment, encounter design |
| Roguelike | Procedural generation with permadeath | Run structure, unlock persistence, balance across runs, item pools |
| Game Type | Description | Key Elements |
|---|
| Simulation | Model real-world systems | System depth, feedback loops, complexity management |
| Sandbox | Open-ended play with user creativity | Toolsets, creation tools, sharing systems, emergent gameplay |
| Idle/Incremental | Progress through automated systems | Prestige mechanics, balance curves, offline progression, unlock structure |
| Game Type | Description | Key Elements |
|---|
| Puzzle | Solve challenges using logic | Puzzle mechanics, difficulty curve, hint systems, variety |
| Text-Based | Gameplay through prose input | Parser design, world modeling, narrative integration, hint design |
| Game Type | Description | Key Elements |
|---|
| Sports | Simulate competitive sports | Sport rules, player stats, team AI, progression |
| Racing | Compete to finish first | Track design, vehicle physics, handling feel, progression |
| Game Type | Description | Key Elements |
|---|
| Card Game | Gameplay through card mechanics | Card design, deck building, RNG management, meta evolution |
| Party Game | Multiplayer mini-games for social play | Minigame variety, accessibility, party size support, replayability |
| Rhythm | Synchronize actions to music | Beat mapping, difficulty scaling, music integration, visual feedback |
When you run the create-gdd workflow, the Game Designer agent will:
- Help you select the appropriate game type for your concept
- Load the specialized template for that type
- Guide you through type-specific design considerations
- Generate a GDD tailored to your chosen genre
Example: If you select âAction Platformer,â your GDD will include:
- Movement system design (jump mechanics, air control)
- Combat system design (attack types, combos)
- Level design patterns (platforming challenges, checkpoint placement)
- Player abilities and progression
Many games combine multiple game types. The Game Designer can help you:
- Identify your primary type â The core gameplay loop
- Select secondary types â Systems borrowed from other genres
- Balance the combination â Ensure systems work together
Examples:
- Action-RPG â Action Platformer + RPG
- Survival Horror â Survival + Horror
- Rogue-lite â Roguelike + (another genre)
- Tower Defense RPG â Tower Defense + RPG