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BMGD Game Types Reference

BMGD’s GDD workflow includes 24 game type templates. Each template provides specialized guidance for designing that specific genre.


Game TypeDescriptionKey Elements
Action PlatformerJump, run, and overcome obstaclesMovement system, combat, level design patterns, ability unlocks
FightingOne-on-one combat between charactersMove sets, combo systems, balance, frame data
ShooterCombat through projectilesWeapon systems, aim mechanics, enemy AI, level flow
SurvivalStay alive in a hostile environmentResource management, crafting, base building, threat systems

Game TypeDescriptionKey Elements
AdventureNarrative-driven explorationStory structure, puzzles, environmental storytelling, progression
MetroidvaniaExplore an interconnected world with ability-gated progressionMap design, ability gates, backtracking rewards, power curve
HorrorEvoke fear and tensionAtmosphere, threat design, resource scarcity, pacing
Visual NovelBranching narrative with character focusStory branches, character arcs, dialogue systems, choices

Game TypeDescriptionKey Elements
StrategyReal-time or turn-based resource and unit managementEconomy, tech trees, unit balance, map control
Turn-Based TacticsSmall-scale combat with positional strategyUnit abilities, cover systems, action economy, mission design
Tower DefenseDefend against waves of enemiesTower types, enemy variety, placement strategy, upgrade paths
MOBATeam-based competitive combat with hero progressionHero design, laning, item systems, team synergy

Game TypeDescriptionKey Elements
RPGCharacter progression through story and combatCharacter builds, skill trees, equipment, encounter design
RoguelikeProcedural generation with permadeathRun structure, unlock persistence, balance across runs, item pools

Game TypeDescriptionKey Elements
SimulationModel real-world systemsSystem depth, feedback loops, complexity management
SandboxOpen-ended play with user creativityToolsets, creation tools, sharing systems, emergent gameplay
Idle/IncrementalProgress through automated systemsPrestige mechanics, balance curves, offline progression, unlock structure

Game TypeDescriptionKey Elements
PuzzleSolve challenges using logicPuzzle mechanics, difficulty curve, hint systems, variety
Text-BasedGameplay through prose inputParser design, world modeling, narrative integration, hint design

Game TypeDescriptionKey Elements
SportsSimulate competitive sportsSport rules, player stats, team AI, progression
RacingCompete to finish firstTrack design, vehicle physics, handling feel, progression

Game TypeDescriptionKey Elements
Card GameGameplay through card mechanicsCard design, deck building, RNG management, meta evolution
Party GameMultiplayer mini-games for social playMinigame variety, accessibility, party size support, replayability
RhythmSynchronize actions to musicBeat mapping, difficulty scaling, music integration, visual feedback

When you run the create-gdd workflow, the Game Designer agent will:

  1. Help you select the appropriate game type for your concept
  2. Load the specialized template for that type
  3. Guide you through type-specific design considerations
  4. Generate a GDD tailored to your chosen genre

Example: If you select “Action Platformer,” your GDD will include:

  • Movement system design (jump mechanics, air control)
  • Combat system design (attack types, combos)
  • Level design patterns (platforming challenges, checkpoint placement)
  • Player abilities and progression

Many games combine multiple game types. The Game Designer can help you:

  1. Identify your primary type — The core gameplay loop
  2. Select secondary types — Systems borrowed from other genres
  3. Balance the combination — Ensure systems work together

Examples:

  • Action-RPG — Action Platformer + RPG
  • Survival Horror — Survival + Horror
  • Rogue-lite — Roguelike + (another genre)
  • Tower Defense RPG — Tower Defense + RPG