Quick Flow vs Full Production
Quick Flow vs Full Production
Section titled “Quick Flow vs Full Production”BMad Game Dev Studio offers two development approaches. Understanding the difference helps you choose the right path for your project.
Quick Flow
Section titled “Quick Flow”Fast iteration for solo developers and small teams.
Quick Flow is designed for rapid prototyping and quick iteration. It’s ideal when you want to test ideas fast or ship a small project quickly.
When to Use Quick Flow
Section titled “When to Use Quick Flow”- You’re working alone or with a tiny team
- You want to test a game mechanic before committing
- You’re building a small prototype or game jam entry
- Speed matters more than comprehensive documentation
- You’re comfortable making decisions as you go
What Quick Flow Looks Like
Section titled “What Quick Flow Looks Like”Idea → Quick Prototype → Play → Iterate → ShipNo lengthy planning phases. You jump straight into building, test early, and refine based on what’s fun.
The Quick Flow Workflow
Section titled “The Quick Flow Workflow”Quick Flow uses the Game Solo Dev (Indie) agent, who specializes in rapid development:
- Quick Prototype — Define your core mechanic and generate a prototype structure
- Quick Dev — Implement features directly with game-specific guidance
- Quick Spec — Generate a technical spec when you need one (optional)
What You Get
Section titled “What You Get”- A playable prototype in hours, not days
- Minimal documentation (just what you need)
- Fast feedback loop with playtesting
- Flexibility to pivot based on what works
When to Skip Quick Flow
Section titled “When to Skip Quick Flow”- You have a larger team that needs coordination
- You’re working with publishers or stakeholders who require formal documentation
- The project needs to be maintained long-term by multiple developers
- You need to track sprints, stories, and epics formally
Full Production
Section titled “Full Production”Structured development for teams and long-term projects.
Full Production follows a complete game development pipeline from concept through production. It’s ideal for larger projects and teams.
When to Use Full Production
Section titled “When to Use Full Production”- You have a team with multiple disciplines (design, code, art)
- You need formal documentation for stakeholders or publishers
- The project will be maintained or expanded over time
- You want to track progress through sprints and stories
- You’re building something larger than a prototype
What Full Production Looks Like
Section titled “What Full Production Looks Like”Preproduction → Design → Technical → Production (sprints/stories)Each phase has specific workflows and artifacts. Progress is tracked through sprints, stories, and retrospectives.
The Full Production Workflow
Section titled “The Full Production Workflow”Full Production uses specialized agents for each phase:
| Phase | Agent | Workflows | Outputs |
|---|---|---|---|
| Preproduction | Game Designer | brainstorm-game, game-brief | game-brief.md |
| Design | Game Designer | create-gdd, narrative | gdd.md, narrative.md |
| Technical | Game Architect | create-architecture, project-context | architecture.md, project-context.md |
| Production | Game Scrum Master | sprint-planning, create-story | sprint-status.yaml, stories/ |
| Implementation | Game Developer | dev-story, code-review | Completed features |
| Testing | Game QA | test-framework, automate | Test suites, test results |
What You Get
Section titled “What You Get”- Complete documentation — Game brief, GDD, architecture, technical specs
- Sprint tracking — sprint-status.yaml with stories, progress, and risks
- Story management — Clearly defined features with acceptance criteria
- Project context — AI-aware context file for consistency across all workflows
- Retrospective process — Continuous improvement for the team
When to Skip Full Production
Section titled “When to Skip Full Production”- You’re working alone and don’t need formal process
- You just want to test an idea quickly
- Documentation would slow you down more than it helps
- The project is a one-off prototype or experiment
Comparison at a Glance
Section titled “Comparison at a Glance”| Aspect | Quick Flow | Full Production |
|---|---|---|
| Team size | Solo or tiny team | Any size |
| Speed | Fast — prototype in hours | Thorough — planning takes time |
| Documentation | Minimal (prototype spec) | Comprehensive (brief, GDD, architecture) |
| Tracking | None (or informal) | Sprints, stories, retrospectives |
| Agents involved | Game Solo Dev (Indie) | All 6 agents as needed |
| Best for | Prototypes, jams, small projects | Full games, teams, publishers |
| Time to first playable | Hours to days | Days to weeks |
Can You Switch Between Paths?
Section titled “Can You Switch Between Paths?”Yes. Quick Flow and Full Production aren’t locked doors — they’re different approaches to the same goal.
Quick Flow → Full Production
Section titled “Quick Flow → Full Production”Started with Quick Flow and now need more structure? No problem.
- Your prototype becomes the foundation for your Game Brief
- Iterate on your core mechanic in the GDD phase
- Use your prototype to inform the Architecture
The work you’ve done in Quick Flow informs the Full Production planning.
Full Production → Quick Flow
Section titled “Full Production → Quick Flow”In the middle of Full Production but need to test something quickly?
- Use Indie’s Quick Dev workflow for rapid implementation
- Return to your sprint planning when ready
Full Production doesn’t forbid Quick Flow workflows — it provides structure around them.
Making Your Choice
Section titled “Making Your Choice”Still unsure? Start with Quick Flow.
Quick Flow gets you to a playable prototype faster. If your project grows, you can transition to Full Production with your prototype as the foundation.
Remember: A playable prototype beats a perfect design document. Test early, ship often.
Next Steps
Section titled “Next Steps”- Your first game project with BMGD — Try Quick Flow now
- Set up Unity with BMGD — Engine-specific Full Production setup
- Agents Reference — Learn about all 6 BMGD agents